Playtesters needed
Hello, game developers. I would greatly appreciate it if anyone could playtest my game. It is very much still a work in progress, but any feedback would be great (yes, I know about how glitchy the boss is).
Hello, game developers. I would greatly appreciate it if anyone could playtest my game. It is very much still a work in progress, but any feedback would be great (yes, I know about how glitchy the boss is).
I would love to playtest a game!
I'm guessing its gventure and if so I can playtest it sometime today.
Yes, it is gunventure, and you can playtest whenever you'd like to.
ok I found a couple things. First of all I wouldn't say this is a bug but its really confusing mostly because its super green. although I see what your going for I think a tutorial is a good idea. Also the shop when you go to the left of the house is very bugged, you cant leave I and this traveler person pops up? its very weird. But overall its a well made game. I can playtest it some more later.
Thank you for the feedback. I'll look forward to more opinions from you in the future.
Also, the traveler is the shopkeeper. I just wanted to let you know.
Okay, so I have a small problem. The playtester at Doomcat Studios (my development team) is unable to progress far enough into the game to be able to test the boss, but the boss is the main thing I need to fix. Can anyone playtest the game to that point so that I can know what I need to fix?
hi codecat! I have more info on your game. I found a huge bug which is that when you get knocked back by the slimes your able to evade collision. a good way to see this yourself is to go to the shop and and stand by the door when you do so it allows you to go through walls. Also I could try to get further into the game.
Also by the shop if you go to the middle top of that area you can go though and to the right and you are able to go onto the roof
Thanks. I think the bug with the collision was caused by reworking the knock back system with the enemies. I'll fix it. Also, could you try to find the secret areas so I can get feedback on the secret weapons that you get there?
There are three secret areas, one of which is how you get into a secret area with the shotgun.
Hey id love to play test but I don’t garentee I’ll be of much help but I have a friend that could be of help so me and him could help I can do it for 3 days he will prob start id like to say Tuesday?
sorry I don't have a lot of time on my hands so I might not be able to play test it
I would like to playtest it!
Okay, that's fine.
I also think it's pretty hard to see what's happening because everything is so green. You can still go with an all-green theme, but maybe add dark green outlines to important things like the player. microStudio has keyboard.UP
, keyboard.DOWN
, keyboard.LEFT
, and keyboard.RIGHT
, which work with both the arrow keys and WASD, so use those if you don't plan to use the arrow keys for something else. I also noticed in the code that some updating and drawing happens in every 1 millisecond
loops instead of the update()
and draw()
functions. This will degrade performance (updates are usually every ~17 milliseconds and drawing is every ~33 milliseconds), and drawing should always be in the draw()
function or a custom drawing loop. Instead, replace every 1 millisecond
loops with a function that is called during update()
and set flags that determine whether the associated screen content should be drawn in the draw()
function. If you need a separate, faster update()
loop, add a single every
block in init()
that calls the functions.
Okay, thanks for telling me. I'll get that fixed.