asset_manager.loadText in JavaScript
I noticed such a problem. When I want to download a resource from assets using this code, I want the code not to be executed until I have downloaded all the data.
loader = asset_manager.loadText("file", function(callback){
text = callback;
});
while( loader.ready == 0 ) {}
This code will never go further than the while loop because the loader.ready variable is always zero.
Any ideas to work around the problem?