UV mapping on 3D models
Hello everyone :) I wanted to share my UV mapping on a 3D model project. Even though it's rather slow because it draws everything pixel by pixel, it might help you understand how this system works in real games. https://microstudio.dev/i/lunara/3dmapping/ if you like it I would really like if you leave a like or a comment that's all ^^ enjoy and have a great day
