3D raymarching renderer

hi everyone :) for the past week I was making a new project: it's a raymarching renderer that you can use to render scenes using SDFs (signed distance functions/fields) you can render simple scenes with some spheres and boxes or more complex one like an entire fractal (idk how to import pictures in the forum but i integrated an SDF for the mandelbulb fractal) the render has many features like diffuse and specular lights (using the normals) it also have a way to blend objects with others (and the colors also blend together) im adding functions for other types of objects as the projet progresses but for now you can use spheres, cubes, planes, and the mandelbulb for your scenes here is the project link: https://microstudio.dev/i/lunara/raymarching/ I hope you will like it and if you do please consider giving a like and if theres something that you want to tell me you can just post a comment on the project or here (And if you don't like the project, well, hello, I hope you had a good day and sorry for the inconvenience ^^") if you know how to post pictures in here please let me know !! bye thanks for reading this it means a lot to me :3

:embed https://microstudio.io/lunara/raymarching/